* * Instructions to Students: * * STEP 1: Read the following instructions carefully. */
You will provide your solution to the Data Lab by editing the collection of functions in this source file.
INTEGER CODING RULES: Replace the "return" statement in each function with one or more lines of C code that implements the function. Your code must conform to the following style: intFunct(arg1, arg2, ...){ /* brief description of how your implementation works */ int var1 = Expr1; ... int varM = ExprM;
varJ = ExprJ; ... varN = ExprN; return ExprR; }
Each "Expr" is an expression using ONLY the following: 1. Integer constants 0 through 255 (0xFF), inclusive. You are not allowed to use big constants such as 0xffffffff. 2.Function arguments and local variables(no global variables). 3. Unary integer operations ! ~ 4. Binary integer operations & ^ | + << >> Some of the problems restrict the set of allowed operators even further. Each "Expr" may consist of multiple operators. You are not restricted to one operator per line. You are expressly forbidden to: 1. Use any control constructs such as if, do, while, for, switch, etc. 2. Define or use any macros. 3. Define any additional functions in this file. 4. Call any functions. 5. Use any other operations, such as &&, ||, -, or ?: 6. Use any form of casting. 7. Use any data type other than int. This implies that you cannot use arrays, structs, or unions. You may assume that your machine: 1. Uses 2s complement, 32-bit representations of integers. 2. Performs right shifts arithmetically. 3. Has unpredictable behavior when shifting if the shift amount is less than 0 or greater than 31. EXAMPLES OF ACCEPTABLE CODING STYLE: /* * pow2plus1 - returns 2^x + 1, where 0 <= x <= 31 */ intpow2plus1(int x) { /* exploit ability of shifts to compute powers of 2 */ return (1 << x) + 1; }
/* * pow2plus4 - returns 2^x + 4, where 0 <= x <= 31 */ intpow2plus4(int x){ /* exploit ability of shifts to compute powers of 2 */ int result = (1 << x); result += 4; return result; }
FLOATING POINT CODING RULES
For the problems that require you to implement floating-point operations, the coding rules are less strict. You are allowed to use looping and conditional control. You are allowed to use both ints and unsigneds. You can use arbitrary integer andunsigned constants. You can use any arithmetic, logical, or comparison operations on intorunsigned data.
You are expressly forbidden to: 1. Define or use any macros. 2. Define any additional functions in this file. 3. Call any functions. 4. Use any form of casting. 5. Use any data type other than intorunsigned. This means that you cannot use arrays, structs, or unions. 6. Use any floating point data types, operations, or constants.
NOTES: 1.Use the dlc(data lab checker)compiler(described in the handout) to check the legality of your solutions. 2. Each function has a maximum number of operations(integer, logical, or comparison) that you are allowed to use for your implementation of the function. The max operator count is checked by dlc. Note that assignment('=') is not counted; you may use as many of these as you want without penalty. 3. Use the btest test harness to check your functions for correctness. 4. Use the BDD checker to formally verify your functions 5. The maximum number of ops for each function is given in the header comment for each function. If there are any inconsistencies between the maximum ops in the writeup and in this file, consider this file the authoritative source.
/* * STEP 2: Modify the following functions according the coding rules. * * IMPORTANT. TO AVOID GRADING SURPRISES: * 1. Use the dlc compiler to check that your solutions conform * to the coding rules. * 2. Use the BDD checker to formally verify that your solutions produce * the correct answers. */
題解
bitXor
題目翻譯(個人翻譯,可能有部分不精確):
僅用~與&實現x^y
示範:bitXor(4, 5) = 1
合法運算符:~ &
最多可使用運算符數:14
評分:1
題解:
x ^ y等價於(x&~y | ~x&y),因為無法使用’ | ‘所以使用迪摩根定律:(~A | ~B) = ~(A & B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
/* * bitXor - x^y using only ~ and & * Example: bitXor(4, 5) = 1 * Legal ops: ~ & * Max ops: 14 * Rating: 1 */ intbitXor(int x, int y){ /* * 010111001 * 110100101 * * 100011100 */
/* * conditional - same as x ? y : z * Example: conditional(2,4,5) = 4 * Legal ops: ! ~ & ^ | + << >> * Max ops: 16 * Rating: 3 */ intconditional(int x, int y, int z){
int isXTrue = !!(x ^ 0);
int maskY = (isXTrue << 31) >> 31; int maskZ = ~maskY;
intisLessOrEqual(int x, int y){ /* * 1. x = y ========================> true * 2. x > 0, y < 0 =================> false * 3. x < 0, y > 0 =================> true * 4. x > 0, y > 0 || x < 0, y < 0 => analyze */
int equal, isXNotPos, isYPos, isXMinusYPos, analyzePass, xMinusY, signX, signY, signXMinusY;
xMinusY = x + ((~y) + 1); signX = x >> 31; signY = y >> 31; signXMinusY = xMinusY >> 31;
/* howManyBits - return the minimum number of bits required to represent x in * two's complement * Examples: howManyBits(12) = 5 * howManyBits(298) = 10 * howManyBits(-5) = 4 * howManyBits(0) = 1 * howManyBits(-1) = 1 * howManyBits(0x80000000) = 32 * Legal ops: ! ~ & ^ | + << >> * Max ops: 90 * Rating: 4 */ inthowManyBits(int x){ int signX = x >> 31;
/* * x > 0: save all bits of x * * x < 0: 11110001 => 00001110 * => overlook excess ones (in this case, we only need 4 + 1(sign) bits to represent) */ int minXBitPresent = (~signX & x) | (signX & (~x));
int bit16, bit8, bit4, bit2, bit1, bit0;
// Determine if there's a 1 in high 16 bits, // if so, bit16 = 16(1 << 4 = 2 ** 4), and x right shift 16 // else, don't move x. bit16 = (!(!!(minXBitPresent >> 16) ^ 1)) << 4; minXBitPresent >>= bit16;
// If we shifted when analyzing bit16, we only need to analyze high 8 bits // else, we have to analyze high (32 - 8) = 24 bits bit8 = (!(!!(minXBitPresent >> 8) ^ 1)) << 3; minXBitPresent >>= bit8;
/* * float (31 ~ 0) * - sign = 31 * - exp = 30 ~ 23 * - frac = 22 ~ 0 * * 1. Normalize * - exp are not all 0 or 1(255) * 2. Denormalize * - exp are all 0 * 3. Pos infinte * - exp are all 1, frac are all 0, and sign = 0 * 4. Neg infinite * - exp are all 1, frac are all 0, and sign = 1 * 5. NaN * - exp are all 1, but frac are not all 0 or 1 */
/* * floatFloat2Int - Return bit-level equivalent of expression (int) f * for floating point argument f. * Argument is passed as unsigned int, but * it is to be interpreted as the bit-level representation of a * single-precision floating point value. * Anything out of range (including NaN and infinity) should return * 0x80000000u. * Legal ops: Any integer/unsigned operations incl. ||, &&. also if, while * Max ops: 30 * Rating: 4 */ intfloatFloat2Int(unsigned uf){
/* * floatPower2 - Return bit-level equivalent of the expression 2.0^x * (2.0 raised to the power x) for any 32-bit integer x. * * The unsigned value that is returned should have the identical bit * representation as the single-precision floating-point number 2.0^x. * If the result is too small to be represented as a denorm, return * 0. If too large, return +INF. * * Legal ops: Any integer/unsigned operations incl. ||, &&. Also if, while * Max ops: 30 * Rating: 4 */ unsignedfloatPower2(int x){ int posInfinite, exp;